Pass-Ed's Living Textbook
Free Lesson Plans for Teachers
Alpha Stage
The New York Times Technology section is running an article entitled
"A Virtual World but Real Money." The article is about Second Life, a
virtual realm created by Linden Labs in which people can buy and sell
property and other goods and services. There's actually a currence in
Second Life. People can buy Second Life dollars with first world
credit cards. The article states:
But now, the budding fake world is not only attracting a lot more
people, it is taking on a real world twist: big business interests are
intruding on digital utopia. The Second Life online service is fast
becoming a three-dimensional test bed for corporate marketers,
including Sony BMG Music Entertainment, Sun Microsystems,
Nissan, Adidas/Reebok, Toyota and Starwood Hotels.
Our students likely know more about Second Life than we do. When
my friend's eleven year old son recently looked my computer and saw
a shortcut to Second Life, which I've actually only been on once and
don't know how to use very well, he asked me how much property I
own in Second Life. I'm with him a lot. I've never seen him go onto
Second Life but he knows about it.
Read the Article!!
Lesson Ideas:
- Ask students to cosider how people's behavior changes
between virtual settings and real world settings. Nearly
everybody would agree that there are behaviors that are
inappropriate in a real world setting. Are their behaviors that are
inappropriate in a virtual setting? You might have students
develop a code of behavior in virtual settings or write an
argument explaining why such a code is not necessary. They
might post these codes on-line.
- Ask students to explain the most incredible experience that
they've had playing virtual games on line. Ask them to provide
as much detail about this experience as possible. Now ask them
if this experience was a real experience. You might have
students who have not played many virtual games pair up with
students who have significant experience with virtual games
and conduct television interviews with them about these
experiences. You might vod-cast these interviews.
- When nations are unsettled people can acquire large portions of
land. They can take advantage of available natural resources. If
other people then want to purchase this land or take advantage
of these resources they have to pay the owners. Consequently
the first people in a place that later becomes popular have the
ability to make handsome profits. Ask your students if they can
think of any situations in which people have become wealthy
this way. (When the Sears Tower was being built in Chicago
the person who owned the last building that needed to be
demolished to build the tower made a fortunate by selling the
building and land.) Now ask students if they think that this
scenario is also accurate in a virtual game like Second Life. Do
they first people who set up property in virtual worlds stand the
chance to make healthy profits? Why/why not. Encourage
students to explain their positions thoughtfully.
- Ask students to design their own virtual worlds or to work in
groups to design virtual worlds. You might actually set these
worlds up on Second Life or another virtual environment. You
could specifically tell the students to set up a world related to
the content of your course. So for example, if you are teaching
history have the students set up a community that they are
studying. If you are teaching physics have the students set up a
community in which physical laws must be obeyed. If students
decide not to use physical laws they still have to explain the law
and develop a thoughtful explanation as to why the law might
not have to be obeyed.
Second Life October 19, 2006
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