Monday, July 24, 2006

Making Video Games in High School

A new Dayton school has developed a curriculum which includes spending three years developing and marketing a video game. Get on the Bus writes, "Capitalizing on youthful passion for video games, school leaders hope to keep more kids in school by offering the chance to conceive, design, build — and sell — their own video game." If schools can interest kids, they'll stay in school. On what other ideas besides video games could high quality curricula be built?

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